﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class GameOverUI : UIBase
{
    public override void OnClose(Action onComplete)
    {
        this.gameObject.SetActive(true);
    }

    public override void OnOpen(Action onComplete)
    {
        this.gameObject.SetActive(false);
    }
}

